Simulated at 921,814 verts/1,857,286 tris. Breaking up the garments into separate file helps speed up the work.
Simulated at 1,477,276 verts/2,894,832 tris. The high polycount is because of the layer clone.
Quick rotating animation from Blenders viewport with a matcap.
Simulated at 317,980 verts/626,802 tris
A couple outfits I did a while back in MD for an unannounced project.