First dive into Unreal Engine 5 and Megascans. I've wanted to use Megascans for a very long and I finally got to making a small diorama with them. All the assets and textures were imported through Megascans Bridge integration with UE5, very easy and very fast to use.
A lot of this was to test things out. Camera settings, lighting, and the Megascans library.
The diorama base is my own mesh.