Unreal Engine 5 Diorama

Banana for scale.

Banana for scale.

I used the Cinematic quality setting along with 200% screen percentage before taking a high-res screenshot.

I used the Cinematic quality setting along with 200% screen percentage before taking a high-res screenshot.

Mangos for scale.

Mangos for scale.

All the megascans assets used.

All the megascans assets used.

WIP 1. Just getting a feel of UE5.

WIP 1. Just getting a feel of UE5.

WIP 2. A circular base was my first idea.

WIP 2. A circular base was my first idea.

WIP 3. Set dressing.

WIP 3. Set dressing.

Unreal Engine 5 Diorama

First dive into Unreal Engine 5 and Megascans. I've wanted to use Megascans for a very long and I finally got to making a small diorama with them. All the assets and textures were imported through Megascans Bridge integration with UE5, very easy and very fast to use.

A lot of this was to test things out. Camera settings, lighting, and the Megascans library.

The diorama base is my own mesh.