Fallout 4 Mods

There were no military themed defensive positions in the base game so I decided to start making them. I kitbashed existing game models and made some meshes from scratch, all textures were reused from the game.

There were no military themed defensive positions in the base game so I decided to start making them. I kitbashed existing game models and made some meshes from scratch, all textures were reused from the game.

Fatigues Extended was where I bashed a lot of existing apparel to get a military, but not armored, look. It grew into multiple outfits and a reinforcement options piggybacked off the vanilla flare gun system.

Fatigues Extended was where I bashed a lot of existing apparel to get a military, but not armored, look. It grew into multiple outfits and a reinforcement options piggybacked off the vanilla flare gun system.

You could call in different squads such as riflemen, commandos, mechanized units, AT teams, and conscripts.

You could call in different squads such as riflemen, commandos, mechanized units, AT teams, and conscripts.

More military apparel but modeled and textured by me.

More military apparel but modeled and textured by me.

Inspired by the Metro series. Modeled and textured by me.

Inspired by the Metro series. Modeled and textured by me.

Drum magazine for an AKM mod. Modeled and textured by me.

Drum magazine for an AKM mod. Modeled and textured by me.

M115 howitzer to replace the vanilla mortar. Modeled and textured by me. Collision and animation by Ethreon.

M115 howitzer to replace the vanilla mortar. Modeled and textured by me. Collision and animation by Ethreon.

Decided to make the FO76 T-51 Settlers paint scheme and accessories in FO4.

Decided to make the FO76 T-51 Settlers paint scheme and accessories in FO4.

This was the most recent work compared to the rest in this compilation. Created new meshes and textures for the air tanks, tools (chest, arms, waist) and followed a high/low poly workflow. The paint was a re-texture of the vanilla T-51 paint.

This was the most recent work compared to the rest in this compilation. Created new meshes and textures for the air tanks, tools (chest, arms, waist) and followed a high/low poly workflow. The paint was a re-texture of the vanilla T-51 paint.

Outfit scan high poly was a free resource by Digital Forms. I created the low poly, bakes and textures.

Outfit scan high poly was a free resource by Digital Forms. I created the low poly, bakes and textures.

Modeled and textured by me. Collision by Ethreon.

Modeled and textured by me. Collision by Ethreon.

Based on concept art I found in The Art of Fallout 4. Made new meshes and reused vanilla meshes and textures.

Based on concept art I found in The Art of Fallout 4. Made new meshes and reused vanilla meshes and textures.

Fallout 4 Mods

A compilation of older work modding Fallout 4. In some work I created the models and textures from scratch and in others I kitbashed existing models and edited them and the vanilla textures. At this point in time I was not familiar with the high to low poly workflow so I just baked the normals from the low in SP.

Link to all the mods: https://www.nexusmods.com/fallout4/users/32448480/?tb=mods&pUp=1&tab=user+files